Read Me

The game comes with a Readme.txt file in Japanese. In order to view it properly, you must visualize it in an editor that supports Shift JIS encoding. The only one I know is Notepad++, and you must select the encoding in the menu.

It is possible to get some information from that file by simply google-translating it, so below is the literal google-translation of the file:

<Battle Hunter v1.03>


-----------------------------------

<Introduction>

Once downloaded, whether or not there is the following:
Please check.

"_Bmp" Directory
· · · · E_shot.bmp
Enemy.bmp
Exp.bmp
gage.bmp
P_shot.bmp
Player.bmp
title.bmp
Word1.bmp
Word2.bmp

"_Mid" Directory
· · · · Bgm00.mid
Bgm01.mid
Bgm02.mid
Bgm03.mid
Bgm04.mid
Bgm05.mid
Bgm06.mid
Bgm07.mid
Bgm08.mid
Bgm09.mid

"_Wav" Directory
· · · · E_Blast.wav
E_Damage.wav
EB_baku.wav
Ef.wav
Extend.wav
Graze.wav
Handb.wav
P_Blast.wav
P_Damage.wav
P_shot.wav
Select.wav

"Replay" directory
... It is good to not have to check (the contents
Please check only the presence of the directory. )

data of config.dat · · · configuration mode
randtb.rdt · · · own pseudo-random number
BH103.exe · · · run game application
Readme.txt · · · this

Thank you to the contact information at the bottom If it were not.

-----------------------------------

<Game Description>

It is a shooting game of vertical scrolling.
The shoot down enemy aircraft approaching from the (left and right) on
That it (or escape, or) defeat the boss in the end,
I will clear the AREA. It is up to five faces in total.

-----------------------------------

<Operating environment>

OS: Windows95/98/2000/Me/XP.
(It was also confirmed NT, but it will do it and not guaranteed.)
CPU: MMXPentium133MHz or more.
Memory: 32MB or more.
VRAM: 2MB or more.
2MB or more: free space of the HDD.
That the driver of DirectX5.0 or higher installed.
PCM sound, FM sound source.

It is recommended specifications of this or more if possible.

-----------------------------------

<Operation description>

○ now loading · · ·

There is also a slightly longer case, please wait a moment.
(It depends on the machine specifications)

① Opening Demo at the time

If you press a specific key, it shifts to the title screen.

② title, configuration, aircraft selection, etc.

Arrow cursor move up, down, right and left buttons.
(Cursor keys, numeric keypad is both available.
It is OK in the cross key of the joystick. )

It is determined by the specific key in the other.
A specific key to be used (this time,
In the keyboard,
Z, X, C, V, A, S, D, F,
CTRL key is SHIFT key.
In joystick,
It can be used to trigger 1-6. )

The contents of ③ title

START
I will start the game.

CONFIG MODE
Please refer to ④.

REPLAY MODE
Please refer to ⑥.

EXIT
I'll finish the game.

Contents of the configuration ④

① KEY_CUSTOMIZE

The key for each specific
In (keyboard, Z, X, C, V, A, S
(Up to this point is represented by a "Key. ○") D, F
, CTRL key, SHIFT key
The joystick, trigger 1-6
Until (as represented by "JOY. ○"))
I will change the function of in the game of.

Work are as follows,

"Nothing"
It does not work at all.
"Up"
It becomes the same function as the cursor keys "↑".
"Down"
It becomes the same function as the cursor keys "↓".
"Left"
It becomes the same function as the cursor keys "←".
"Right"
It becomes the same function as the cursor keys "→".
"SHOT_1"
I has the same effect as the 1 button.
"SHOT_2"
I has the same effect as the 2 button.
"SHOT_1 + SHOT_2"
I work at the same time both the 2 button 1 button.
"SHOT1_RAPIDFIRE"
I This has the same function as the barrage of one button.
"PAUSE + RETURN"
I place a pause during the game.
Respect to functionality of the pause in
Please refer to the "⑦ pause function".
In addition, in the middle of the aircraft selection screen
To return to the title Press.

Comes after it is under is "DEFAULT",
If you press the button here, of all buttons
Working in the game that is being initialized.
However, it is not possible to check the questions asked
Please note that when the button is pressed.

Allocation of keys and buttons on the standard ...
"Nothing" · · · D, F key
"SHOT_1" · · · Z, A, CTRL key
Joystick button 1
"SHOT_2" · · · X, S, SHIFT key
Joystick button 2
"SHOT1_RAPIDFIRE" · · · C key
3 joystick button
5 button joystick
"PAUSE + RETURN" · · · V key
4 button joystick
6 button joystick
And it is with.

I will return to the configuration mode in the "EXIT".

② ENTRY_NAME

Here, I registered in the replay data
You can enter a name.
Move the cursor up, down, right and left,
Please press the enter button to the character you want to register.

Supplementary explanation
I move to the left "<" button ... cursor.
I move to the right ">" button ... cursor.
The name of the "DEL" button ... during registration
Initialized, the cursor
I will return to its initial position.
Complete the "OK" button ... registration,
In configuration mode
Will return.

In addition, when you register this name,
As a file called "you.nam" after
Will be saved.

When there is this, at the time of the replay data registration after
The name of this state is registered.
But, in any case,
Because you do not do it without pressing the "OK" button
Please note.

③ Other's_Config

The configuration of the various here
This is done, ON, OFF setting.
If you move up and down, you want to change the setting of an item
Please press the enter button.

Do Sounds the the MUSIC · · · Music
Set.
Do Sounds the the SOUND · · · sound effects
Set.
You can speed the game of WEIGHT · · fixed,
The game speed without wait
Set whether to.
FPS in the DEBUG · · · top right (updated every second
And the number of frames), in the game is
Select whether or not to display the amount of enemy bullets
Set.

I go back to configuration mode with EXIT.

The EXIT and equally in the configuration mode
I will return to the title screen.

⑤ game time

① fuselage selection screen

And the type of selection own machine "D-Lance" in this case
Done. There are three types.

TYPE1 · · ·
Own machine speed, normal
1 shot ...
"Radiation shot" forward type
Forward type of (usually shot
Good fire power, attack power usually)
Shot two ...
"Hand brake" large bullet type
Large bullet type (special shells
Normal fire power, attack power usually)

TYPE2 · · ·
Fast own machine speed ...
1 shot ...
"Radiation shot" type 3way
3way type of (usually shot
Good fire power,
Attack force by distance)
Shot two ...
"Hand brake" rapid fire type
Rapid-fire type of (special shells
Good fire power, attack power usually)

TYPE3 · · ·
Own machine speed, normal
1 shot ...
"Radiation shot" Balkan type
Vulcan type of (usually shot
Fire force highest, attack power is normal)
Shot two ...
"Hand Homing"
(Homing bullets
Low fire power, slightly better offensive power
Damage when fire
Would decrease 3.0 percent. )

The self-machine While's about "D-Lance",
There is a durability in the "D-Lance", as a percentage
Represents.
Normal is 100.0%, but the damage
Such as body hit the enemy (for example, you would receive
And the percentage) such as or hit the enemy bullets
Continue to decrease, it is one mistake becomes 0% eventually.
However, there is a recovery capability this endurance,
I will continue to recover a small amount of time.

② game screen

Up, down, left and right buttons
When it is (keyboard, cursor keys, numeric keypad
When it is a joystick, the four-way controller)
In I move up, down, left, or right own machine.

Only one button ...
I fired a shot 1.
(Aircraft selection screen reference)

Only two buttons ...
I will drop the speed of your ship and.
It becomes slow speed all common aircraft.

1 +2 button button ...
I fired a shot 2.
(Aircraft selection screen reference)
Also serve only two buttons of course
Enters.

It will be appreciated that, while the own device is not out,
Also nothing can not be operated while the machine itself is done.
However, in KEY_CUSTOMIZE
"PAUSE + RETURN" clogging
Pause function operates at any time.

The remaining lives if the mistake at the time of 0
The game will be over.

When you enter the game is over, after
It is in replay mode registration screen.

⑥ replay mode content

This function began putting from v1.02.

The replay mode is that, basically
Replay data as a play you've done during the game
Feature to play again, game viewing, in the demonstration play, etc.
We use.
When it comes to game over in this game, after this
It becomes mode of "SAVE REPLAY MODE",
It becomes the selection screen of the location to save the replay data.
However, if you select "EXIT" and will return to the title
Let's choose carefully if you want to save the replay data.

To the next if you select a location to save the replay data
It becomes a mode of "REPLAY NAME ENTRY"
You can enter the name to be registered in the replay data.
This is on the "ENTRY_NAME" mode
Please refer to.

I will be in "SAVE REPLAY OK?" Mode then.
It will ask for confirmation of the location where you want to save it again here.
If want to save as it is "YES"
Please select the "NO" If you want to quit.
If you select "NO" and "SAVE REPLAY MODE"
Will return.

... In, if you want to play the replay data saved
The title from Tteyuu "REPLAY MODE"
Please select.
Screen similar to "SAVE REPLAY MODE" will come out
Replay If you select the replay data you want to play
Begins.
Replay data during playback, KEY_CUSTOMIZE
In the "PAUSE + RETURN" or pause takes effect.
Game over replay is over
To return to the replay selection after becoming.

By the way, "REPLAY MODE"
To return to the title and select "EXIT".

⑦ pose content

This function began putting from v1.03.
Items There are two.
Cancel the "PAUSE_CANCEL" ... pause, the game
You allowed to proceed.
To return to the title and "RETURN_TITLE" ... selection.

I will put a pause in replay mode.
Even the data content of the replay in the case of replay mode
Appears.

The case of "machine selection screen" does not pose
I will return to the title.

-----------------------------------

<Usually shot for (Radiation shot)>

This is a shot of the ordinary fire in a straight line as it is.
Attack power is high basically, it is fire can hold down one button.
However, depending on the type of shot, it is the number of shots of the screen on
Please note there is also a type that is restricted.
Linear, type 2 3way type in type 1,
And type 3, shot direction is changed by the slope of its own equipment
It has become a Balkan type.

<Special shells for (Hand brake)>

It is a special shot to fire button 1 +2 button.
Features of this, move your own machine keeps on pressing the 2 button,
It is that bullet, that accelerated in the direction you want to move of its own equipment.
For example, this bullet keeps on pressing the 2 button while moving to the left
When you shoot, the bullet is accelerated to the left. I feel like.
However, the attention Since you limit the number of bullets appear on the screen.
12 shots maximum in type 1. Maximum is 16 shots in type 2.

<Homing bullets for (Hand Homing)>

It is a special homing bullets that are equipped only type 3.
Although you go chasing searches the enemy literally, when you launch,
This homing, it like there is some kind of law very much,
Since the search without permission enemy, although I feel it is not divisible somehow,
But because there is attack power, it is useful to Speaking of convenience.
But if you use it, durability of its own equipment will be reduced slightly.
In other words, you have been using, you rolled reduced to decrease.
However, there is no thing that becomes 0%. I will not shoot instead.
You can also shoot it again if the recovery.

<Bullet for grazing (CHWS-2, CHWS-3)>

As a characteristic of its own device "D-Lance",
Bullet grazing is in the direction of the enemy bullets from the center of its own equipment and enemy bullets graze
Will launch.
Although you fly in a straight line If you do not do anything normally,
Press the 2 button to jump to wave around the center of its own equipment.
This bullet, while the enemy bullets is flashing and hold grazing enemy bullets
I can shoot anything shots.
However, the attack power is weak, if you want to give great damage early
Let's generate a bullet grazed a lot.
If there is a battle in favor pretty, score significantly increase the
There is also a thing.

<Multiplier bonus for>

I have (displayed when the attack hit the enemy) or displayed in the lower right corner
To say multiplier bonus, and is, a "score × magnification of the original bonus"
It will be added as points.

Is the way up, but the Lord
It is often being added to when an attack hits the enemy attack.
The "Radiation shot", is work to keep the multiplier bonus basically
It is, but the magnification number to rise, you can not expect too much.
Magnification number that rises basically "Hand brake (Hand Homing)" is
It is often, but not nearly this to keep the multiplier bonus.
Kasuri bullet is the same. But the number, the greater the magnification number of exceptional
You may come across. Please try it on your own there.

<For durability own machine of "D-Lance">

Own machine as "D-Lance", I shows the damage to the enemy and enemy bullets.
Also, I leave also shows hit judgment.

The bullet direction · · ① receive enemy bullets? (Bullet there is ∩ ← projections)
(Small bullet ○ ←) ② usually small bullet
(Big bullet ○ ←) ③ usually large bullet
Damage ... Why is big basically in the order of,
It would be damaged, even large ① bullet is faster
You.
Minimum Damage 30%, maximum 50% damage.
Hit judging from the middle of its own device is basically
I am determined in a circle. I would say ②, is ③,
I think some hit judgment is small ①.

Ramming damage with the enemy 50% (always)
Hit determination bitmap enemy and the center of its own device
I am judged by (square).

<Extended for (1UP)>

from v0.40, there is extended (1UP).
We left the "EXTEND!" At the own device this is to occur
Its own equipment will increase 1 aircraft.
Conditions get up and take score 500 000 000 200 000 000-point or points.

<About Area Select (from v1.02)>

I am able to select the area from v1.02.
Way to move the cursor to the START title
If you press the button, such as the cursor keys or the left or right
I will change to "AREA SELECT".
Games to choose only one of all five area if you choose this
Will proceed.
Of game over → replay Clearing
It becomes the registration screen.
I also have added some items of only 1-4 boss battles from v1.03.

-----------------------------------

<Version History>

v0.12 · · · debut.

v0.13 · · · enemy bullets function modification. Other suitable.

that the drawing of v0.15 · · · DirectDraw was wrong turned out.
I was immediately rework.
Change the color of the enemy bullets.

Anyway v0.30 · · ·, redo all system.
I made up three sides.

to v0.31 · · · Configuration the "ENTRY_NAME"
Added. Slightly adjusted such as DEL button added.
Flashing display magnification.
I raised the barrage normal number of shots type 1.
I was lowered slightly the durability of one side boss.

I made up to v0.40 · · · 4 side.
Attack patterns of enemies along the way a few side
Some modification.
I tried to renew the atmosphere of a little title.
I have to lower the durability of Zakopane. Medium-sized machine as it is.
Extended (1UP) added.
About "the durability of its own device" D-Lance ""
I wrote it because I forgot to write the description.

complete until v0.90 · · · 5 face.
The slower the D-LanceTYPE2
I have a faster speed.

v1.00 · · · Ending completed.
Songs replay data and game over music
Added.

until roughly the 60FPS v1.01 · · · no-wait
Was made to limit.
Enemy (such as an attack pattern) some modification.
Therefore replay data of previous v1.00
No longer available.

stop limit of v1.02 · · · no weight, 1.00
I'm going to take us back into specification.
Enemy (such as an attack pattern) some modification.
Replay data of previous v1.01 is also a result
No longer available.
Area select Add.
Publish hidden specification.

of frame rate relationship v1.03 · · · NT environment in (2000/XP, etc.)
Fixed the problem.
Add only 1-4 boss fight in select area.
Optimization of reading about Midi music performance.
The function of "RETURN_TITLE"
Pause function as "PAUSE + RETURN"
Replacement.
Was double Prevention of start-up.
I tried not to use the "ALT" key.
End-of-game environment in the NT (2000/XP, etc.)
Fixed in temporary problems of window position.
Since you have not changed at all game content (By the way
I think that it can use the replay at the time of the v1.02. )

-----------------------------------

<Hidden specification>

○ to go to the AREA4
• Number are taking more than 200 million.
-I have to defeat the boss to AREA1 ~ 3.
It must be achieved either.

○ to go to the AREA5
• Number is taking 500 million or more.
-I have to defeat the boss to AREA1 ~ 4.
It must be achieved either.

○ If you want to skip the ending
Can be skipped by pressing the button four times or any key.
(It can be the arrow key and the cursor keys)

-----------------------------------

<Development Environment>

NEC PC-9821 Nw133
CPU: MMXPentium133MHz
Memory: 32MB
VRAM: 2MB
HDD: 1.4GB

OS: Microsoft Windows 95 (OSR2.0)
Language: Borland C + + Builder 3 Standard
Music making: Music Maker 95 +
Recomposer for Windows 95
Cakewalk Pro Audio 6.0
Sound effects created: Cool Edit 96


-----------------------------------

<Acknowledgements>

In carrying make this game, the following tools:
I was allowed to use. I would appreciate it.

○ graphic software

D-pixed (Doi Atsushi (DOIchan!) like)
(URL http://www.bigfoot.com/ ~ doichan /)

DOGA-L1 (PROJECT TEAM DoGA sama)
(URL http://www.doga.co.jp/)

○ sound effects creation software

SFWave Ver.1.2 (San flat like)
(URL http://www.bekkoame.ne.jp/ ~ sunflat /)

-----------------------------------

<Copyright>

This game is free software. Therefore,
Through the use of this game software, for any damages
Does not assume any responsibility "m.n" I.
However, please note that "m.n" will have my copyright.
Later on, this version of the game is up, without notice
Because there may be a case to change the specifications of this software
Please understand.

-----------------------------------

<Contact questions, comments, complaints, reprint, etc.>

I need your help here.

Email address m_n_xtng3rd@nyc.odn.ne.jp

-----------------------------------

04/07/01 m. n